Oct
11
2011

Chick n Run at Cinekid

The chick’n'run is currently on display at Cinekid Amsterdam. Come enjoy the FourceLabs Chick n Run at the Westwrgas Fabriek Amsterdam.

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Sep
12
2011

Dust Dance!

counting particles in an undefined space is just one of the many things I am trying to find out for the dance game I’m working on. Dust Dance is the working-title for a project I am currently working on during my internship at FourceLabs.

Sep
01
2011

Chick ‘n Run

FourceLabs - Chick n RunThe mechanical board for the Chick ‘n Run installation is a project I worked on during my internship at FourceLabs Utrecht. This mechanical board shows the players standings in this hort but intensive race to the finish.

May
26
2011

What Design Can Do

Attended the ‘What Design Can Do’ conference at the Schouwburg Amsterdam.

Mar
14
2011

ofSurplus Film Project

Movie imported and pasting frames on different tiles in my Surplus/Film/Kinect project, where I want to view the same movie several times on one screen. With the addition of Kinect, the user can choose the audio source by pointing at a tile and the user can walk back and forward to view more or less tiles on the screen.

Mar
14
2011

Creative Coding

Had a nice day being creative while coding at the Leiden University and saw some interesting unintended use projects using hacketed products. In the ofWorkshop I learned a view basics I needed for a project I am working on using the ‘Surplus’ film.

Mar
01
2011

Applied Game

Art by: Robin BouwmeesterWorking on gestures for an Applied Game about Drugs in the City for high school students. We are using a Wii-mote and a nunchuck to run trough the brains avoiding a bad trip and try to keep the brains in tact.

Feb
25
2011

Processing

Working on processing skills on the move now with the wp-processing plug-in for WordPress I can now create and test sketches on the move, on my WordPress iPhone-app.

Feb
20
2011

freakDay!

Sunday morning getting geeky about bit placement on the CPU.

Feb
17
2011

Gestures

Working on new and innovative gestures to use in a side scrolling game.

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